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沙盒游戏

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沙盒游戏/沙盘游戏(Sandbox game),是一种游戏类型。沙盒游戏中的玩家不会受到传统游戏结构和目标的限制,而是被赋予了选择游戏中的许多变量以及游戏内容的能力。沙盒一词来自于孩子手中的无规则开放式沙盒玩具。尽管一些沙盒游戏可能有建筑或者创造的玩法,这在此类型游戏中并不是必要的。沙盒游戏通常指玩家在开放世界设定中具有自由选择权利的游戏。 大名鼎鼎的Minecraft就是这类游戏。

外部链接

翻译自wikipedia,原文如下[1]
  1. A game wherein the player has been freed from the traditional structure and direction typically found in video games, and is instead given the ability to choose what, when, and how they want to approach the available choices in content. The term is in reference to a child's sandbox in which no rules are present and play is derived from open-ended choice. While some sandbox games may have building and creation aspects to their gameplay, those activities are not required. Sandbox games usually take place in an open-world setting as to facilitate the freedom of choice a player is given.
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